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Primarily Falcon BMS 4.33 is about the Falcon, and over 20 variants are modelled. Other aircraft have 3D pits and complex models, but the F-16 is the ‘parent’ of the flight modelling and avionics. The Falcon 4.0 series is one of the longest running game series in PC history to have used the same code base. The history of Falcon 4.0 spans over two decades due to derivatives like Falcon 4.0: Allied Force, the BMS derivative from 2012, and other variants.
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An Introduction to Falcon 4
Falcon 4, an F-16 combat flight sim, was released way back in 1998 to an eager, dare I say ravenous flight sim community. It included 30 or so training missions (definitely required), a 700 ish page inch thick instruction manual (no, really), a full dynamic campaign where the war raged even if you sat and did nothing, and some of the most detailed and realistic graphics of the time.
If you had a ninja PC, this was the game to show it off!
The problem was it was full of bugs, not many people had a ninja PC, and it was complicated to fly. For my friends and I who had grown up flying Falcon 1 - 3, number 4 was a disappointment.
Fast forward to 2005 and Falcon 4 was re-released as Falcon 4 Allied Force. With major upgrades in graphics, A.I. (artificial intelligence) and multi-player. It was a step forwards, but with so many other games vying for my attention, I didn't play it much.
Fast forward again to, well the day before yesterday in fact, and I stumbled upon two modern day successors to Falcon 4. FreeFalcon 6, and the subject of this article, Falcon BMS.
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First Impressions
My oh my, where to begin? To call BMS an update to Falcon 4 is an insult! The original flight sim has been updated in every way imaginable. As you will see in the screenshots carefully littered about in this article, BMS does eye candy, and does it really well. On the very first take off, I was impressed by how fluid and smooth the handling seemed.
Avionics and Cockpit
The avionics have been updated, and as for the weapon systems, again these have been brought kicking and screaming up to date, with all the modern laser and GPS guided systems implemented in amazing detail. Seriously, the avionics suite is on par with the DCS A-10 simulation, it is that comprehensive and well researched.
The cockpit is 3d, fully clickable and has support for TrackIR and 6 degrees of freedom. By fully click-able, I mean that instead of using keyboard commands, you actually use the mouse to click the buttons in the cockpit. For this reason I cannot recommend TrackIR highly enough, especially for this sim where the ability to zoom in and look around with just a head movement can make the difference between life and death and frees up the mouse for activating the switches.
Flight Model
Now lets be honest, I have never, and most likely never will, fly an F-16 of any description. I have however flown one hell of a lot of combat flight simulators, many of which include the F-16 in one form or another.
So, all I can say about the flight model is that it model just feels right, and the illusion of movement and speed impressed me right off the bat. As I said before, it feels fluid, and the smallest adjustments are required in order to not overcompensate, especially on a bombing run. It took a little getting used to after flying some lesser fidelity sims, but now I am used to it, I love it to bits!
Dynamic Campaign
The dynamic campaign is all there, and it works flawlessly. You select the theatre and campaigns from Korea and Israel, and the dynamic generator works the war on both sides, and generated missions you can choose from, so if air to air is your thing, no problem, if not, select one of the air to ground missions.
The really cool thing about these missions is that what you do really effects the outcome of the evolving war. One example I came across was the decision to take out a bridge to stop a tank advance, or an airfield to earn air superiority for the area. Both had merits, and of course drawbacks. I took the easier option of dropping the unprotected bridge, and suffered constant harassment from Mig-19s and 21s.
Also, you really do get the illusion that you are a small part of a much larger war machine, right from the briefings, to the campaign map and especially in the air. The sky is alive with allied and opforce aircraft, tank battles rage and it seems like everyone has a job to day, and they get straight on with it in the most efficient way.
Conclusions
Of course, with only a couple of days in the Viper's cockpit I have only really scratched the surface of what this great sim has to offer. A couple of things you need to know.
- BMS Falcon is FREE.
- You need the original Falcon 4 .exe file, or the CD so you can install it. BMS if kinda like a patch in this respect.
- A fair amount of time, its taken me several days as an experienced armchair pilot to get to grips with some of the more simple avionics.
Did I just say free? Yup, these guys have created something special just for the love of it. If ou consider yourself a serious flight sim addict, you owe it to yourself to download this and install it immediately.
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BMS 4.32 for Falcon 4 Overview
Falcon Bms Download
- Remember, if you need a sweet Flight simulator joystick, or HOTAS to fly with,check out my review
- If civilian flight is you thing, check outThe noobs guide to FSX or Microsoft Flight Review!!
- This product works with TrackIR5 head motion sensing view controls,follow thelink for a full review.
LINKS
- Falcon 4 BMS Tutorials: Data Link - YouTube
Absolutely essential viewing, incredible stuff! - Benchmark Sims
Benchmarks Sims (BMS). Falcon 4.0 flight simulation patch.
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I am having trouble installing Falcon 4. Is it compatible with a Windows 10 system?
Falcon 4 is available in Steam or GoG and works fine on my Win 10 PC. Failing that, you only need the .exe which is easy enough to find if you look in the right places!
I'm very interested I played quite a few I go back to fleet defender. If posssible the BTMS is my challenge, how do I get started?
I started this sim when it first came out. Married with children..grounded me for a large number of years, but a year ago I started it back up, starting with the Superpaks. Came across BMS and fell in love with it. Best sim ever!!! Kudos to the developers, programers, editors, etc. that are constantly upgrading the BMS 4.32. Looking forward to the 4.33. And thanks to them for keeping it within my price range. lol. One of the best parts of the sim is it's own 'configuation' editor, so that you can load whatever technicals and/or eye candy your system can take. But I highly recommend you see for yourself what the sim is capable of with 'full' configurations. By the way, I'm 62 years old and fly pretty good for an old fart. Torch out.
Hi, I would like to know if there is a flight simulator like Falcon BMS for mac ?? Or the Falcon BMS can be installed on a mac ??
Thank you for your help !
To add, I missed some titles that I own. Like, f16 multirole fighter, f-22 raptor, eurofighter typhoon.
I also got f/18 super hornet gold edition which seemed to have good graphics but unfortunately its campaign modes never worked on my pc due to crashes.
Hope it helps others.
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I started playing falcon4 Allied forces in 2006 and stopped somewhere in 2010. And now when I wanted to revisit my fantasies I found the graphics quite dull on modern day hardware - don't know why. As I started to search for any alternate modern similar sim, I started to feel disappointed when nothing seemed to come my way. And then got this breather that we have this major upgrade for my most cherished game falcon.
One more thing; I started to play f14 tomcat, f/a 18 hornet, f16 fighting falcon, mig29 fulcrum, su-27 flanker, commenche during my teenage and continued till early mid twenty's. Then stopped when I got busy with my job. Seeing how PC gaming industry has evolved over last 15 years, I feel sad that not much has gone into military flight simulation pc games. I think most notable work was done in late 90's which in itself was pioneering effort in this genre of PC gaming. Jane and Novalogic were the leading brands that I know of.
Great job done. Keep it up!
Just getting into flight sims and wanted you and those who have posted on your site that I have already learned so much. I appreciate the help. Keep up the great job!
Falcon 4 was my first fighter flight sim and it was good. I had many CTD and a lot of dancing. Well, redoing the same dance that is. Then BMS came and Allied Force came and it was better. I hope this is the best. I am rusty as I have never been flown any sorties for years. Need to dust off some dust on my HOTAS and start all over.
Thanks for the review.
Falcon 4.0 | |
---|---|
Developer(s) | MicroProse Alameda |
Publisher(s) | Hasbro Interactive |
Designer(s) |
|
Series | Falcon |
Platform(s) | Windows, Mac OS |
Release | December 12, 1998 |
Genre(s) | Combat flight simulator |
Mode(s) | Single player, multiplayer |
Falcon 4.0
Falcon 4.0 is a combat flight simulator video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula. Falcon 4.0's dynamic campaign engine runs autonomously.
The game is the ultimate development in the Falcon series from Spectrum HoloByte that began in 1984. HoloByte had acquired MicroProse in 1993, and started using that name for all of its titles in 1996. After MicroProse was purchased by Hasbro, official development ended. In 2000, a source codeleak allowed continued development of the game by members of the gaming community, including bug fixes and new campaigns.[1] Many of these additions were collected by Lead Pursuit, which arranged an official license of the original code base from the owner Atari; these were published as Falcon 4.0: Allied Force in 2005.[2] Spanning well over a decade, the Falcon 4.0 series is one of the longest running game series using the same code base in PC history.[3]
- 2History
Gameplay[edit]
The game's story begins in the early 1990s with North Korean forces invading South Korea. The United States deploys extensive support to the South, including military aircraft, armored forces, and naval vessels. The rest of the game plays out in response to the player's actions, potentially involving China and Russia. Japan has an airbase, but plays no role in the conflict itself. Because of the game's story content, which involves war in the Korean Peninsula, it was banned in South Korea until 2003.
Falcon 4.0's gameplay parallels actual fighter pilot combat operations. First, over 30 training scenarios acquaint the player with F-16 maneuvering, avionics operation, and various USAF protocols. After training, the player may start the primary gameplay mode in the campaign, which simulates participation in a modern war. Alternatively s/he may engage in dogfight mode which provides an individual air engagement without any continuous context, or create what are effectively miniature campaigns, known as 'Tactical Engagements'.
The results of the player's performance while using Falcon 4.0 are used to generate a 'logbook'. This contains details such as: flight hours, air-to-air and air-to-ground kills, decorations, a name and photo, and the current rank of the player. Good performance (such as eliminating large numbers of enemy ground units, or surviving a difficult engagement) during a mission may lead to the award of a decoration or promotion; conversely, poor performance (destroying friendly targets or ejecting from the aircraft for no good reason) can lead to demotion or court-martial.
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Campaign gameplay has two primary stages, briefings and missions. The briefing section is used to handle the planning of flights and packages (a number a flights grouped together for mutual support in obtaining a military objective), assignment of steerpoints for determining the route of a given flight, and the weapons loadout used by the aircraft. It is also possible to issue instructions to each ground unit manually, overriding the AI's handling of the war. As is the situation for real life pilots, it is of the utmost importance that the player examines closely all of the data presented here to perform well during the mission, in order to best formulate a plan of action when actually flying the jet. Failing to note the location and abilities of enemy SAM sites or CAP aircraft and account for methods of defeating these will almost certainly result in a short flight.
The mission section of the simulator encompasses the actual mechanics of flying the aircraft, radar and weapons operation, threat evaluation, radio communications and navigation. Everything is done in such a manner as to model the aircraft in use as closely as possible, while on the highest realism settings.
The initial release of the software came with three pre-set scenarios for the player to use in campaign mode. 'Tiger Spirit' depicted a war where ROK and Allied forces had repelled the initial DPRK assault and moved onto the offensive. 'Rolling Fire' depicted a closely matched situation where DPRK forces had overrun the DMZ and made small gains, while 'Iron Fortress' simulated a scenario where the North had overwhelmed the South and pushed it back to its last line of defense.
Unlike its static counterpart, a dynamic campaign has no set game path. Missions and the rest of the game world develop as the game progresses, affected in part by the player's behavior. Dynamic campaigns can present a more random and diverse game experience, but are more difficult for programmers to implement. The AI controlling the activity of the Falcon 4.0 campaign engine can be influenced by a wide range of configurable settings, all of which can be adjusted to meet changing objectives as the scenario progresses.
A Tactical Engagement (or TE) is a small scale, hand-built, 'one-shot' mission with a pre-defined objective. The same engine handles the activities of AI controlled units. One of the advantages of building this style of mission is that it allows experienced pilots to practice attacks on high value, well defended targets, which are often eliminated from campaigns early on as the planning AI assigns packages to eliminate them in order to maximise the effect on enemy combat readiness.
The Instant Action mode of operation places the user in a F-16 currently in flight, armed with an infinite number of missiles. Progressively more capable waves of enemy aircraft then move in and engage the player's aircraft. Many different options are available to customise this mode, including disabling SAM and AAA defenses, setting unlimited fuel, and the difficulty of the first wave of inbound hostiles.
Falcon 4.0 originally featured 3D graphics with multitexturing support. It was one of the very first programs on the market which was designed multi-threaded to take advantage of dual-corex86 processors.[4] The game used one thread for graphics and primary simulation and the other for the campaign engine.
History[edit]
The game was originally designed and produced by Steve Blankenship and Gilman Louie and published under the MicroProse label. Though originally slated for a late 1996 release,[5] the game ended up being rushed to market in order to make the 1998 Christmas selling season.
Source code leak[edit]
On 9 April 2000 a developer of the game leaked the source code of a Falcon 4.0 version between 1.07 and 1.08 on an FTP site.[6]
Digital distribution re-releases[edit]
In October 2015, Tommo's Retroism publishing label re-released the Falcon series (including Falcon 4.0 as a bonus) via digital distribution at GOG.com, titled as the Falcon Collection, after being commercially unavailable for some years and subject to high, often excessive prices on internet trading sites.[7] In January 2016, Retroism released the Falcon Collection on Steam, with all four titles also available for purchase separately.[8]
Reception and impact[edit]
Reception | ||||||||||||||||||
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In the United States, Falcon 4.0 sold 41,209 copies during 1998, after its release on December 12 of that year. These sales accounted for $1.85 million in revenue.[16] By October 1999, its total sales in the region had risen to 116,776 copies, which drew revenues of $4.57 million.[17] It sold 209,000 copies during 1999 alone.[18]
Falcon 4.0 won Macworld's 1999 'Best Flight Simulation' award. The magazine's Christopher Breen wrote, 'There simply isn't a more realistic combat sim on the Mac today.'[14]PC Gamer US likewise named Falcon 4.0 the best simulation of 1998.[16] The game was a finalist for Computer Gaming World's 'Best Simulation', GameSpot's 'Simulation of the Year', IGN's 'Best Simulation of the Year' and Computer Games Strategy Plus's 'Simulation Game of the Year' awards, all of which ultimately went to European Air War.[19][20][21][22] The editors of Computer Games Strategy Plus called Falcon 4.0 'extremely impressive', while those of Computer Gaming World described it as 'a sim with unprecedented detail, which would have been a shoo-in had it not shipped loaded with bugs.'[19][20]
The Falcon 4.0 series is one of the longest running game series in PC history to have used the same code base. The history of Falcon 4.0 spans over two decades due to derivatives like Falcon 4.0: Allied Force,[23] the BMS derivative from 2012,[3] and other variants.
References[edit]
- ^Hiawatha Bray (21 January 2004). 'Diehard pilots keep Falcon flying'. Boston.com. Archived from the original on 8 April 2004. Retrieved 2016-06-28.
- ^'Critical Acclaim For Falcon 4.0: Allied Force'. GamesIndustry International. 10 October 2005. Retrieved 16 April 2014.
- ^ abStone, Tim (1 June 2012). 'The Flare Path: God Quicksave The Queen - A Falcon For A Knave'. Rock, Paper, Shotgun. Retrieved 16 April 2014.
BMS is basically a free standalone sequel, albeit one that – for legal reasons – won’t install unless it sees an original F4 disc in your CD drive. [..]Radars, targeting systems, HUDs, data link modelling… everything has been reworked by people that either have first-hand experience of fondling Falcons or have access to people that have first-hand experience of fondling Falcons. All this forensic fiddling means that wonderful original manual that’s been bowing your manual shelf for the past 13 years, is next to useless in BMS.
- ^Falcon 4.0: The First Dual Core Game on TrustedReviews by Gordon Kelly (24 June 2005)
- ^Sherman, Christopher (January 1996). 'Total Entertainment Signing Deals'. Next Generation. Imagine Media (13): 25.
- ^Bertolone, Giorgio (12 March 2011). 'Interview with Kevin Klemmick - Lead Software Engineer for Falcon 4.0'. Cleared-To-Engage. Archived from the original on 18 March 2011. Retrieved 2014-08-31.
[C2E] In 2000 the source code of Falcon 4.0 leaked out and after that groups of volunteers were able to make fixes and enhancements that assured the longevity of this sim. Do you see the source code leak as a good or bad event? [Klemmick] 'Absolutely a good event. In fact I wish I’d known who did it so I could thank them. I honestly think this should be standard procedure for companies that decide not to continue to support a code base.'
- ^Serious Simming: Falcon Flight Sims Land On GOG on Rock, Paper, Shotgun by Alice O'Connor on October 23rd, 2015
- ^'Falcon Series Soars onto Steam'. Retroism. 6 January 2016. Retrieved 3 February 2019.
- ^Jones, Nathan (April 1999). 'Raptorous'. PC Gamer UK (68). Archived from the original on 27 June 2002.
- ^Bennett, Dan (March 1999). 'Falcon 4.0'. PC Gamer US. Archived from the original on 12 March 2000.
- ^Basham, Tom (1 April 1999). 'Falcon 4.0'. Computer Gaming World. Archived from the original on 16 August 2000.
- ^Wells, Jeremy. 'Falcon 4.0'. PC Zone. Archived from the original on 18 January 2007.
- ^Mouneimne, Neil (1 January 1999). 'Falcon 4.0'. Computer Games Strategy Plus. Archived from the original on 5 February 2005.
- ^ abBreen, Christopher (December 1999). '1999 Macworld Game Hall Of Fame'. Macworld. Archived from the original on 11 June 2001.
- ^Stern, Zack (September 1999). 'Falcon 4.0'. MacAddict. Archived from the original on 14 July 2001. Retrieved 16 August 2019.
- ^ abStaff (April 1999). 'The Numbers Game; Does Award Winner = Best Seller?'. PC Gamer US. 6 (4): 50.
- ^Brown, Ken (October 1999). 'EA Scraps Jane's A-10'. Computer Gaming World (183): 44, 46.
- ^Dunnigan, James F. (3 January 2000). Wargames Handbook, Third Edition: How to Play and Design Commercial and Professional Wargames. Writers Club Press. pp. 14–17.
- ^ abStaff (April 1999). 'Computer Gaming World's 1999 Premier Awards; CGW Presents the Best Games of 1998'. Computer Gaming World (177): 90, 93, 96–105.
- ^ abStaff (11 February 1999). 'The Best of 1998'. Computer Games Strategy Plus. Archived from the original on 3 February 2005.
- ^Staff. 'GameSpot's Best and Worst of 1998'. GameSpot. Archived from the original on 15 August 2000.
- ^IGN Staff (29 January 1999). 'IGNPC's Best of 1998 Awards'. IGN. Archived from the original on 4 April 2002. Retrieved 16 August 2019.
- ^Baker, Tracy (2 August 2005). 'Falcon 4.0: Allied Force Review'. gamespot.com. Retrieved 19 April 2014.
It took seven years, a number of false starts, and one of the most devoted fan communities in existence, but the release of Falcon 4.0: Allied Force shows that its potential has finally been realized.
External links[edit]
- Graphsim, the current producer and license holder.
- Benchmark Sims, Falcon 4.0 community derivative
- FFOSP GitHub FreeFalcon Open Source Project, a Falcon 4.0 restoration project under BSD 2-Clause License
- Escuadron111 First Spanish flight virtual Squadron
- The Falcon Epopee, the history of the Falcon 4 series (timeline of Falcon 4.0 evolution).
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