Now that the simulation has ended, the results defy my earlier expectations. In blog entry 'Too Much, Too Late', I stated other team members had purchased way more capacity than we needed at that stage of the game. However, results proved me wrong. We were able to effectively use most of our purchased capacity. The most telling sign is looking at our cash graph. Given the long run with our prior capacity, one can eye-ball where we would have ended up with only the minor change I had advocated. However, the steep drop followed by the steep rise in cash when we invested and then utilized capacity easily passed where we would have been. It's not that I had doubted the steeper growth line would cross our previous growth, it was only a matter of when . . . before or after day 1460 and the end of the game. As it turned out, it was significantly before and thus a wise move on the part of others wiloing to take a bigger risk. However, one thing to note, which was a comment made by the same team member who made the big capacity investment. In the debriefing, JW said that our growth slope and the winning team's growth slope were about the same and that, because they had made their investment sooner, there was no way we could have caught up. The implications of this comment are significant because the other team had only invested in about 150 unit daily capacity while we invested in 200 unit daily capacity. Thus, one wonders, if our growth rates were about the same, did we over-invest by 50 units (about $2.5 million)? If you remember, I had advocated going from 98 to 108 which would have been way too conservative. But did we err on the high side? At this point, there is now easy way to calculate.
Main naruto taisen dengan emulator selain dolphin emulator. Plastic tubing flare tool. Harry potter 4 full movie in hindi free download mp4. The supply chain game thus can be applied in coaching strong supply chain strategic thinking skills and validating the implications of various supply chain strategies. To further derive value from the supply chain gaming research, future plans include adapting the game in various Intel supply chain business settings.
Piano opera music from final fantasy. Main Theme of Final Fantasy V 5. Battle with the Four Fiends 4.
In my 'Last 50 Days' blog, I laid out our end of game strategy. While I carried it out roughly as planned, I was not as successful as I could have been. Real life intervened and threw my timing off. An un-planned mid-afternoon trip to the Olympic penisula and back took me away for a critical 2 hours. Originally, I was going to meet my parents on this side of Puget Sound so that my son could spend the night with his grandparents. A change in plans and the ferry schedules made it more workable for me to ferry over, meet over there, and ferry back. Just before leaving, I looked at our production, inventory, etc and changed a few setting to slow production down, but thought we still needed to produce. Upon my return, demand had not been as high as I had expected and I realized very quickly that we had too much inventory. Although I shut all production down some +20 game days before end of simulation, we still ended up with several hundred units of obsolete inventory at the end of the game. In the debriefing, the winning team had shut their production down about the time I was over on the outher side of Puget Sound.The Supply Chain Game
- Oct 07, 2014 Pangea Supply Chain Simulation Report. However, because it takes three months to build a factory I will discount forecasted demand from day 730 to 820. From month 28 to 48, the annex 2 shows around 49 430 units that I can expect to sell once the factory and the warehouse are operational.
- This is the note from Supply Chain Games Round I - Team SCAM. Supply Chain Game 06.13.07. Yesterday was my first day at Supply Chain Management Class. Professor Hughes split the class into two teams with one student as an observer. Each team was given 3 pieces of 8x11 inch white paper, 30 colorful cards, and 2 tapes.
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