Place the CivCity: Rome CD in your CD-ROM drive. If the CD auto runs, left click on the install button. Map Editor: This allows advanced players to build their. CivCity: Rome heralds a big shift from the main focus of the Civilization series and switches from building a multi-city empire to a microcosm of it former self by centering in on one great city.
CivCity: Rome | |
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Developer(s) | Firefly Studios Firaxis Games |
Publisher(s) | 2K Games |
Producer(s) | Darrin Horbal |
Designer(s) | Simon Bradbury |
Artist(s) | Darrin Horbal |
Writer(s) | Simon Bradbury |
Composer(s) | Robert L. Euvino |
Series | Civilization |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | City-building |
Mode(s) | Single-player |
CivCity: Rome is a city building strategy game by Firefly Studios and Firaxis Games. It includes elements from two game series, Caesar and Civilization.
The player manages various cities of the Roman Empire by strategic placement of buildings. Making sure that each neighborhood has access to all the commodities it needs to upgrade the residences of citizens is the primary challenge.
Gameplay[edit]
The game offers two types of mission: stand-alone missions to include freeplay (or 'sandbox') and campaign-based tutorial missions. The campaign-based mission begins when the player, an engineer, is hired by a local stone works overseer to build a stone mine colony. The player then gets further opportunities to prove himself, meeting such historic characters as Marcus Licinius Crassus and Julius Caesar. The player is granted various ranks, progressing through such titles as: Quaestor, Aedile, Censor, Tribune, Praetor and Consul.
Each campaign mission begins with the player's patron offering the greeting of 'Hail!' and then stating the character's title. Midway through the game, the player can choose to embark on military campaigns or continue to play peaceful missions which have harder goals but no risk of invasion. In the five military missions, the player can fight three different enemies: the Egyptians, the Germanic tribes of the north, and the famous warriors of Carthage. The building and research options vary according to which mission the player chooses.
The game comes with 27 different maps and 34 missions with user-created scenarios offering many game play possibilities. There are over 75 unique units, 115 different building types and 70 technologies to research in the game. The player can also find over 1000 historical facts in the Civilopedia. There are seven wonders that can be built: the Colosseum, the Great Library, the Great Lighthouse of Alexandria, Trajan's Column, the Obelisk, Circus Maximus, and the Pantheon. Production of these trophy buildings will confer various advantages to the city.
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Some citizens will break the fourth wall and state that they are aware they are in a video game. One female citizen specifically will state that she often looks upwards and sees a great face staring down at her (referencing the player).
The player can look inside of various buildings and interact with many of the city's residents. If these citizens are not paid, fed, or given other necessities, they will start to become unhappy. If city happiness falls too low, people will start to leave the city. In the game, there is also chance that certain people, (Cleopatra, Attila the Hun, Julius Caesar, etc.), can increase or decrease city happiness by sending messages. Some natural disasters can occur, such as earthquakes and fires, and these can bring down buildings.
An in-game editor allows players to create new maps and scenarios. User-created scenarios can be found here: |url=http://www.tomnobles.com/ccr/ a fan site].
Reception[edit]
The game was met with average reviews.[1] Reviewers claimed that derivative and monotonous gameplay and graphical bugs dampened the playing experience.[citation needed] It received an aggregate score of 67 from Metacritic.
See also[edit]
References[edit]
- ^'CivCity: Rome Aggregate Score'. Metacritic. Retrieved 2010-06-30.
External links[edit]
- Official website via Internet Archive
- CivCity: Rome at MobyGames
In brief, CivCity: Rome
lets players take charge of an entire Roman city, either in a progressive campaign that starts you off with the basics, or in a number of single missions that present the player with a specific objective or opportunity. The campaign has a nice flow to it and even allows players to branch off in new directions. Peacetime missions typically present you with a growth challenge, tasking you with gaining a certain population or level of housing. Military missions throw in the added challenge of fending off enemy attacks as well. There's also a rather substantial editor for players who'd like to create their own challenges. At the start of most missions you'll have to place your town center. This forms the hub of your city and the starting point for citizens looking for jobs and housing. As new citizens arrive, you'll have to provide them with employment and a place to live. Once you've managed to meet your city's more commonplace needs for farms, water and textiles, you'll have to provide them with education, relaxation and entertainment. As with most city builders, making sure each neighborhood has access to all the commodities it needs is the primary challenge. The variety of items required by the most advanced households will require you to fit a wide variety of services into a very compact area.The transition from raw material to useable commodity usually only involves one step. Only in rare cases will you have to manage anything more complicated than a two-step process. Even the early wheat farm-mill-baker chain seems a little thin. The only really complicated process is getting chariots ready for the circus but that doesn't even come into play until fairly late in the game. At least it's more complicated than the scheme in Glory of the Roman Empire.
The 'pay back' will be the following: • Experiencing a great deal of success with math and working with numbers. Human calculator video. • Quick and accurate recall of basic facts. • Application of a real understanding of place values. • Seeing that your success is a reality due to your own efforts.
While it might have been nice to see a few more steps in producing some of the commodities, the real challenge of the game is provided by the rather limited range that most citizens and traders will travel to get the goods they need. Selecting a house or shop will reveal a green circle that shows which other buildings are within range. The good produced by your shops will be delivered to nearby houses. Once a house has access to all the resources it needs, it will upgrade to the next level of housing and acquire additional needs. Since higher quality houses require more goods, they'll be served by buildings in a wider radius. The highest-level buildings will even buy their own slaves to help out with the resource collection.
To help you accommodate everyone's changing needs, CivCity Rome even allows you to relocate houses. This way you can put families closer to their jobs and the goods they need. In fact, you'll actually
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